I've had the pleasure of working in the video games industry since 2000 for many amazing companies such as Nintendo, Microsoft, BBC, Amazon, Surface Digital, and many others. I've spent the past 24 years providing original art based solutions for the entertainment industry. During this time my work has covered all areas of Conceptual Design, Production Art and Art Direction ranging in style and subject matter from heavily stylized to realistic aesthetics and everything in-between.
Friday, November 5, 2010
Monster Rider update
Another late night of sculpting. With the deadline getting ever closer i really need to put the time in to achieve the details so not much sleep lately. It's good building something with a definite deadline because it forces you to move far quicker than when you're left to your own timescale. This time I focusing mainly on the tusks and ears with a little more work on the right side of the head. The beer bottle is for scale and because I was thirsty.


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New World Trailer Character Designs
Here's some earlier character exploration for Isabella. A lot of work goes into creating characters that appear on screen for only ...

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Here's some earlier character exploration for Isabella. A lot of work goes into creating characters that appear on screen for only ...
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Some more production art for the New World trailer. The direction changed a lot for this character.
2 comments:
FANTASTIC WORK, MY GOOD FRIEND THAT SIZE HAS? THE DETAILS ARE AMAZING CONGRATULATIONS FRIEND
Ridiculous, dude. What clay are you using?
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