I've had the pleasure of working in the video games industry since 2000 for many amazing companies such as Nintendo, Microsoft, BBC, Amazon, Surface Digital, and many others. I've spent the past 24 years providing original art based solutions for the entertainment industry. During this time my work has covered all areas of Conceptual Design, Production Art and Art Direction ranging in style and subject matter from heavily stylized to realistic aesthetics and everything in-between.
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New World Trailer Character Designs
Here's some earlier character exploration for Isabella. A lot of work goes into creating characters that appear on screen for only ...
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I've taken part in this years Artists wanted and I really need your support and votes. http://www.artistswanted.org/ Firecrow 78 Since I...
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Another update for Medusa so you good people can see how she is shaping up. Progress has been a bit on the slow side due to time constraints...
4 comments:
Simply amazing. The attention to detail is to be admired.
I hope this pitch is successful, as I'm intrigued to how this race would move; would they crawl using their hands, simply slither or maybe even slink around?
How long did it take?
Thanks!
It was done pretty quick, 2 days to get to that stage. It's not what you would call finished piece even be a long way, but it's enough to get the idea across.
sweet sculpt! love all the detail and the snakey form-great gallery overall too!
and thanks for following my blog! you're one of the first!!! :D
joe
Nice stuff dude, you should so post more!
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